background { color rgbf < 0, 0, 0 > } // //// // #declare CameraLocation = < 30 , 0 , 3 >; // panoramic lens for wide field of view with less distortion camera { orthographic location CameraLocation // position look_at <0, 0, 0> // view sky < 0 , 0 , 1 > } light_source { CameraLocation color rgb < 0.5, 0.5, 0.5 > } light_source { < 25 , 0 , 25 > color rgb < 1, 1, 1 > } #declare DefaultFinish = finish { ambient 0.2 diffuse 0.7 reflection 0.0 // metallic brilliance 1.0 phong 0.3 phong_size 50 specular 0.0 } #declare Proportion = 0.25 ; #declare C_Radius = 1.5 * Proportion ; #declare C_Color = color rgb < 0.4 , 0.4 , 0.4 > ; #declare BondRadius = 0.15 ; #include "0303r.povinc" object { Nanotube rotate < 0 , 90 , 0 > }